WORKSHOP CONTRACTS 1.0.0.0 — ASSETS AND REFERENCES

Workshop location badge (added in 1.0.0.5)
objects/workshopMap.dds, workshopMarker.dds, workshopMarker.i3d and .i3d.shapes
Original geometric artwork made for this mod: blue hexagon, crossed spanners,
orange service accent, WORKSHOP nameplate and direction arrow. No external logo
or stock game icon used. The two-triangle billboard is converted to binary with
the GIANTS I3D converter. The installed native glowShader supplies camera facing;
pulseSpeed=0 disables pulsation. No shader source is bundled or modified.

Mod icon
Official GIANTS FS25 ModHub background:
https://www.farming-simulator.com/modHub/documents/FS25_ModHub_BG512.png
Artwork: generated with OpenAI imagegen for this mod; renamed to Workshop
Contracts and edited with the supplied official background as reference.
Final method: image edit of the first generated emblem plus the background;
then format conversion to 512 x 512 RGB BC1/DXT1 DDS, no mipmaps.
Design brief: agricultural workshop contracts, tractor, wrench, gear and
inspection checklist; readable WORKSHOP CONTRACTS title, no TFU branding;
use the official dark ModHub background supplied as image reference.
This is AI-generated artwork, not an official GIANTS logo or ModHub approval.
ModHub guidelines currently disallow AI-created imagery for submissions:
https://forum.giants-software.com/viewtopic.php?t=209169

objects/mechanicWrench.i3d and mechanicWrench_diffuse.png
Adjustable wrench from Tool Pack 1, LonesomeDucky (7 March 2025).
https://opengameart.org/content/tool-pack-1
https://opengameart.org/sites/default/files/tool_pack_1.zip
CC0. Reused from our Second Hand asset conversion, with a hand-grip origin.

sounds/mechanicRatchet.wav
Large ratchet, sound 0795, Joseph SARDIN / BigSoundBank (LaSonotheque).
https://bigsoundbank.com/large-ratchet-s0795.html
CC0. Real recording, excerpt 2–8 seconds, mono 24 kHz PCM WAV, normalized
with short edge fades. Reused from our Second Hand asset conversion.

CC0 public-domain dedication:
https://creativecommons.org/publicdomain/zero/1.0/

Characters and native pedestrian animations are loaded from the installed
Farming Simulator 25 game at runtime. They are not bundled in this archive.
RMS is optional, by Squallqt. No RMS source or assets are included or modified.
Its installed source was read and exercised only as an offline compatibility reference.
Native attach guard reference:
https://gdn.giants-software.com/documentation_scripting_fs25.php?category=78&class=628&version=script

Tool Boxes prefab — ikas, supplied FS25_ToolBoxes_prefab.zip.
Original binary models, materials and DDS textures retained. Placement transforms
changed for the TFU service bay. Source prefabDesc.xml retained with the assets.
TFU authored the separate 6 x 12 m trigger geometry; GIANTS I3D conversion.
